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Understanding binds and aliases ... Why? Since that one has a config-made by a GUI ..
The reasons are multiple. First, the GUI does not provide all the binds that you can do manually. Then, when in a team, we quickly understand that apart from the skill, communication plays for many - and this is where aliases can help -. Finally, some aliases can make the game easier!
So understand this, there is no question of LAN (or you will be obliged to play in default cfg, that is to
Ah .. the good old "money system" CS 1.6: something that has not changed since long! Before you put the bomb in terrorist do not bring money to you or your team ... Also, under 1.3, it was entitled to the great "Scottish CPL (which also create the magic phrase" CPL Boy ") in terrorist! And yes, if the CT did not kill all terros after the allotted time (and that does not pose terros the bomb), they do not earn money. Result, the trend in terrorist was on aztec camping for
For this second installment (after the article on de_dust2 and de_inferno), we will study de_nuke and de_train a little more detail so you understand how to manage these maps in CT and terrorist.
Understand the key of a map is to know how to react in response to movements of the enemy.
Again, I've attached a small vocabulary of different specific positions on these two cards. This term is one used at the time (2003 to present) by the "old-schools" (that is
For the latter part (after the articles on de_dust2 and de_inferno , and de_nuke and de_train), we see the last good: de_tuscan.
This map is the recovery more "Shadee" the former de_clan_mill also called de_cpl_mill.
Very popular with American teams (particularly because of its introduction into the PLC at the time with de_cpl_fire) is the bete noire of the european teams (and Asian) in 2006 and 2007. Nobody wants to play, then someone has given names to different positions
http://s.sk-gaming.com/image/blog/35f6855985fd7281.jpg
Basic Match Tactics for Dust 2 – Episode 4 – The Tour to Short
Yay, another tactic where everyone sticks together.
We’re going to go the long way to bombsite A, but on the way we are going to cause a distraction at B to hold off anyone there.
First step, lob a smoke from spawn to mid doors. Everyone rushes tunnels and heads right. Someone, not the lead guy, lobs a smoke into B and